see also his proposed timeline / diagram of digital art (its only missing my dearest Xenakis;)
Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts
Wednesday, February 23, 2011
Nick Lambert's thesis: "The Status of Computer Art"
check out the online version of Nick Lambert's thesis "the status of computer art", submitted in 2003. amazing work, both in content and presentation.
see also his proposed timeline / diagram of digital art (its only missing my dearest Xenakis;)
see also his proposed timeline / diagram of digital art (its only missing my dearest Xenakis;)
Monday, October 5, 2009
ryojiikeda.datamatics.data.series

Ryoji Ikeda is widely recognized as Japan’s leading electronic composer/artist and is renowned for his acclaimed solo concerts, installations, recordings and collaborative work. Working across both visual and sonic media Ikeda explores the ways in which music, time and space are shaped by mathematical methods.
His latest project, datamatics, is an art project that explores the potential to perceive the invisible multi-substance of data that permeates our world. It is a series of experiments in various forms - audiovisual concerts, installations, publications and CD/DVD releases - that seek to materialise pure data. datamatics is the main part of the project and comprises two audiovisual concert pieces; C4I and datamatics. data.series consists of six installations - data.spectra, data.tron, data.tecture, data.scan, data.film and data.gram. dataphonics is a music project focused on the relationship between sound of data and data of sound, and crosses various formats; multi-channel sound piece, radio program and audio/data research etc. Each piece will be published as book or released as CD/DVD.
Labels:
data visualisation,
datamatics,
digital art,
digital music,
installation
Wednesday, May 20, 2009
Russian proto-electronic music from 1930-s and beyond
"Sound out of Paper" with Andrei Smirnov
May 21 at NK Berlin, Elsenstr. 52 2HH, 2Etage Entrance: Free starting at 21:00
Russian proto-electronic music from 1930-s and beyond, A presentation and film viewing session of synthesized sound from light called Graphical (Drawn) Sound technique produced in the 1930s recently discovered at the Russian State Film Archive. The technology of synthesizing sound from light called Graphical (Drawn) Sound technique which was invented in Soviet Russia in 1929 as a consequence of the newly invented sound-on-film technology. At exactly the same time similar efforts were being undertaken in Germany by Rudolf Pfenninger in Munich and, somewhat later, by Oscar Fischinger in Berlin. This invention came at least twenty years too early while the World War II was already at the threshold. As a result by late 1930-s the work in this domain effectively came to a halt. Although there were several short articles published in USA by V. Solev (1935), most publications about research and developments in the USSR were in Russian. At the same time the most important documents were never published at all and were circulating in manuscript form. Fortunately many unique archives survived and are collected now at the Theremin Center in Moscow. Over two hours of synthesized music produced in 1930s twenty years before the foundation of electronic music were discovered recently at the Russian State Film Archive.
Monday, May 18, 2009
archive 2020
a conference about archiving and sustainability of born digital content. unfortunately it already took place (today, may 18th, 2009) in amsterdam.
http://www.virtueelplatform.nl/en/#2489
talks by:
Lev Manovich (on cultural analytics)
Olga Goriunova (runme.org)
Eric Kluitenberg (the living archive)
Alessandro Ludovico (neural.it)
Aymeric Mansoux (goto10)
Christiane Paul (the whitney artport)
Esther Weltevrede (archiving web dynamics)
Monika Fleischmann & Wolfgang Strauss (netzspannung.org)
Labels:
archive/archiving,
conference,
digital art,
media art,
netherlands
Wednesday, April 1, 2009
the troubled history of computer art 1963-1989
I came across a very interesting 2005 PhD thesis by Taylor, Grant D., "The machine that made science art: the troubled history of computer art 1963-1989"
abstract: This thesis represents an historical account of the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when aesthetic and ideological differences polarise and eventually fragment the art form. Throughout its history, static-pictorial computer art has been extensively maligned. In fact, no other twentieth-century art form has elicited such a negative and often hostile response. In locating the destabilising forces that affect and shape computer art, this thesis identifies a complex interplay of ideological and discursive forces that influence the way computer art has been and is received by the mainstream artworld and the cultural community at large. One of the central factors that contributed to computer art’s marginality was its emergence in that precarious zone between science and art, at a time when the perceived division between the humanistic and scientific cultures was reaching its apogee. The polarising force inherent in the “two cultures” debate framed much of the prejudice towards early computer art. For many of its critics, computer art was the product of the same discursive assumptions, methodologies and vocabulary as science. Moreover, it invested heavily in the metaphors and mythologies of science, especially logic and mathematics. This close relationship with science continued as computer art looked to scientific disciplines and emergent techno-science paradigms for inspiration and insight. While recourse to science was a major impediment to computer art’s acceptance by the artworld orthodoxy, it was the sustained hostility towards the computer that persistently wore away at the computer art enterprise. The anticomputer response came from several sources, both humanist and anti-humanist. The first originated with mainstream critics whose strong humanist tendencies led them to reproach computerised art for its mechanical sterility. A comparison with aesthetically and theoretically similar art forms of the era reveals that the criticism of computer art is motivated by the romantic fear that a computerised surrogate had replaced the artist. Such usurpation undermined some of the keystones of modern Western art, such as notions of artistic “genius” and “creativity”. Any attempt to rationalise the human creative faculty, as many of the scientists and technologists were claiming to do, would for the humanist critics have transgressed what they considered the primordial mystique of art. Criticism of computer art also came from other quarters. Dystopianism gained popularity in the 1970s within the reactive counter-culture and avant-garde movements. Influenced by the pessimistic and cynical sentiment of anti-humanist writings, many within the arts viewed the computer as an emblem of rationalisation, a powerful instrument in the overall subordination of the individual to the emerging technocracy.
abstract: This thesis represents an historical account of the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when aesthetic and ideological differences polarise and eventually fragment the art form. Throughout its history, static-pictorial computer art has been extensively maligned. In fact, no other twentieth-century art form has elicited such a negative and often hostile response. In locating the destabilising forces that affect and shape computer art, this thesis identifies a complex interplay of ideological and discursive forces that influence the way computer art has been and is received by the mainstream artworld and the cultural community at large. One of the central factors that contributed to computer art’s marginality was its emergence in that precarious zone between science and art, at a time when the perceived division between the humanistic and scientific cultures was reaching its apogee. The polarising force inherent in the “two cultures” debate framed much of the prejudice towards early computer art. For many of its critics, computer art was the product of the same discursive assumptions, methodologies and vocabulary as science. Moreover, it invested heavily in the metaphors and mythologies of science, especially logic and mathematics. This close relationship with science continued as computer art looked to scientific disciplines and emergent techno-science paradigms for inspiration and insight. While recourse to science was a major impediment to computer art’s acceptance by the artworld orthodoxy, it was the sustained hostility towards the computer that persistently wore away at the computer art enterprise. The anticomputer response came from several sources, both humanist and anti-humanist. The first originated with mainstream critics whose strong humanist tendencies led them to reproach computerised art for its mechanical sterility. A comparison with aesthetically and theoretically similar art forms of the era reveals that the criticism of computer art is motivated by the romantic fear that a computerised surrogate had replaced the artist. Such usurpation undermined some of the keystones of modern Western art, such as notions of artistic “genius” and “creativity”. Any attempt to rationalise the human creative faculty, as many of the scientists and technologists were claiming to do, would for the humanist critics have transgressed what they considered the primordial mystique of art. Criticism of computer art also came from other quarters. Dystopianism gained popularity in the 1970s within the reactive counter-culture and avant-garde movements. Influenced by the pessimistic and cynical sentiment of anti-humanist writings, many within the arts viewed the computer as an emblem of rationalisation, a powerful instrument in the overall subordination of the individual to the emerging technocracy.
Thursday, March 26, 2009
Artist and Computer, Ruth Leavitt (ed.), 1976
the whole book can be found here
Friday, February 20, 2009
White Heat Cold Logic British Computer Art 1960-1980

Edited by Paul Brown, Charlie Gere, Nicholas Lambert and Catherine Mason
+you can read charlie gere's introduction here
Tuesday, February 5, 2008
How to Preserve Digital Art (wired article, 2002)
Labels:
digital art,
media art,
preservation strategies,
publication
Monday, January 28, 2008
Lev Manovich: Key Texts on Digital Art (1974 - 2000) - Leonardo Magazine
Labels:
digital art,
media art,
publication
Sunday, January 27, 2008
Richard Rinehart: A System of Formal Notation for Scoring Works of Digital and Variable Media Art (pdf)
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