Sunday, August 12, 2007
So rather than regard mod art as 'parasitical', we feel it is more correct to describe it as a virus that produces mutations in its host. Mod artists have found ways to subvert and modify every aspect of the game. They have placed themselves in the game (as in Feng Mengbo's Q4U); they have turned games into abstract patterns (Jodi's Untitled Game series) or musical instruments (Julian Oliver's QTO); they have created virtual galleries (Fuchs and Eckermann's Virtual Knowledge Space) and recreated real galleries (Bernstrup and Torsson's Museum Meltdown series)."
VIDEOGAME ART by Grethe Mitchell and Andy Clarke
Saturday, August 11, 2007
AS: I think we need to prepare students with both an interdisciplinary approach and a disciplinary approach. Gaming programs should integrate gender studies, film and television theory, computer science, sociology, digital art, and cultural studies into computer gaming curriculums, (and allow for different emphases.) We also need to discover what would be specific to a discipline of game design and gaming studies. Developing such an interdisciplinary and also disciplinary program would allow for a common language to be shared among programmers and artists, as well as informing gaming culture in general. There is much territory yet to be explored and we should prepare our students to better understand both the history and context of current genres as well as providing them with technical, visual, and conceptual toolsets for new areas of innovation."
"Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture" by Tara McPherson 2003
Thursday, August 9, 2007
field data forms: printed forms used to record archaeological survey or excavation information. Special forms are frequently used to record artifact proveniences; features and burials; site locations and descriptions; and level-notes.
- continued work, work in progress, school magazine that develops, "lehrbuch", not about completion
- but: structure will develop / emerge over time
- little fragments
- stuff we find on the way to something else, that are interesting, but usually just kept in the favourite links and are never looked at again
- person who collects puts tags on it
- tags also develop over time
- other collectors can make suggestions to change or add tags
content / field:
- find stuff (websites, texts, images, multimedia assets, comment or write about it and add image (elaborated linklist)
- timeline, slowly, step by step
-- timeline of people
-- timeline of tools
-- general timeline??? (trends in culture/art, technology/science, society, philosophy, political reasons?)
- bibliography (theory and fiction) + filmography
- text excerpts, video excerpts, audio
- how and which production tools and skills are useful for working in that field, WS
(- like jon already did: interviews)
instruments / methods:
- define methods of / for media art histories
-- collect and comment useful tools
-- skills (reading, analyzing, collecting,...)
- preserving, storing, describing, visualizing
- what could be an archeological approach, what is there to "dig" for, how can it be found and excavated?, fragments that might be important later (collect and keep)
- compare with herbologists?????????
- write down authors and describe in short words what they write about (title of books, articles, words used in index,...)
--> that way pile up important vocabulary and find out all different approaches
--> metadata that are assigned while data emerges
--> like types of persons, types of events, ...
--> if a MAH project, can we start with oliver's thesaurus? does that make sense? or should we start and develop stat as we go on?
--> can we do the project analogous to wittgenstein's sprachspiele? simple, clear, rules develop, not everything fixed from beginning?
- categories or keywords and how their use and meaning change over time (modewörter, zeitgeist)
- newsletter as a kind of monthly issue of the blog??? (like magazine: has special categories, so also our research is more focussed)
-- interview artists, theoreticians, people in preservation business,...
-- die schönsten neuenalten funde
-- thrown away
-- portraits of people / projects,...
-- mini-glossary to cut out and start a "zettelbox"
-- a "how to" --> compare to make magazine
-- arch. / pres. techniques and projects and collections in other fields and their goals
-- research on category (could be the stuff we have to do for krems anyway)