Thursday, November 15, 2007

re:place conference notes + links

we are in the re:place conference now + will be posting notes + links...

Wednesday, November 14, 2007

Slavko Kacunko lecture: links part4

http://en.wikipedia.org/wiki/Middleware
http://www.blogs.uni-osnabrueck.de/skacunko/2007/10/09/16102007/
http://en.wikipedia.org/wiki/Folksonomy
http://en.wikipedia.org/wiki/Latent_semantic_indexing
http://en.wikipedia.org/wiki/Data_clustering
http://en.wikipedia.org/w/index.php?title=Semantic_clustering&action=edit
http://en.wikipedia.org/wiki/Thesaurus
http://en.wikipedia.org/wiki/Glossary
http://en.wikipedia.org/wiki/Controlled_vocabulary
http://en.wikipedia.org/wiki/Taxonomy
http://www.seohint.com/latent-semantic-indexing-part-ii-how-to-use-the-damned-thing.html
http://www.aec.at/de/archives/festival_archive/festival_catalogs/festival_artikel.asp?iProjectID=12314

Slavko Kacunko lecture: links part3

http://www.digitalknowledge.net/blog/
http://en.wikipedia.org/wiki/OAIS
http://public.ccsds.org/publications/archive/650x0b1.pdf
http://www.wangsta.com/flashintro2.swf
http://www.kurator.org/
http://www.dcc.ac.uk/
http://www.ukoln.ac.uk/
http://www.steve.museum/
http://en.wikipedia.org/wiki/ERPANET
http://www.media-art-conference.com/
http://www.slavkokacunko.de/fileadmin/pdf/kacunko_rz.pdf
http://www.hgb-leipzig.de/artnine/huber/

Slavko Kacunko lecture links/part2

http://www.mediaartnet.org/kuenstler/odenbach/biografie/
http://catalogue.montevideo.nl/stills120x90/Odenbach,%20Marcel/Die%20Distanz%20zwischen%20mir%20und%20meinen%20Verlusten.jpg
http://www.mediaartnet.org/werke/distanz-zwischen-mir/
http://en.wikipedia.org/wiki/Frank_Malina
http://www.aec.at/en/archives/festival_archive/festival_catalogs/festival_artikel.asp?iProjectID=12927
http://en.wikipedia.org/wiki/Closed-circuit_television
http://www.mediaartnet.org/themen/medienkunst_im_ueberblick/wahrnehmung/11/
http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&forward=&entryId=148639&version=print&print=all&lang=de
http://netzspannung.org/cat/servlet/CatServlet/$files/280494/Strauss3jpg.jpg
http://www.nouveauxmedias.net/im_ja/im_ja_4.jpg
http://www.aec.at/de/archives/prix_archive/prix_projekt.asp?iProjectID=11264
http://en.wikipedia.org/wiki/Special:Search?search=myron+kr%C3%BCger+videoplace&go=Go
http://images.google.de/imgres?imgurl=http://netzspannung.org/cat/servlet/CatServlet/%24files/265258/Videoplace_systemarchit.GIF&imgrefurl=http://netzspannung.org/cat/servlet/CatServlet%3Fcmd%3Dnetzkollektor%26subCommand%3DshowEntry%26lang%3Dde%26entryId%3D221997&h=306&w=396&sz=14&hl=de&start=2&sig2=L2EwbBI1r6KzIW2qkcA9Zg&um=1&tbnid=WZitlzCBbn2r8M:&tbnh=96&tbnw=124&ei=vdo6R9i9JpWM-gKBxqWsBg&prev=/images%3Fq%3Dmyron%2Bkr%25C3%25BCger%2Bvideoplace%26svnum%3D10%26um%3D1%26hl%3Dde%26rlz%3D1B3GGGL_de___AT231%26sa%3DN
http://www.evl.uic.edu/aej/528/pics/videoplace1.jpg
http://www.bigredandshiny.com/issues/issue11/pix/review/(hide)RED_KEN_FEINGOLD_@_8171543_01.jpg
http://www.kenfeingold.com/
http://en.wikipedia.org/wiki/Videoplace
http://en.wikipedia.org/wiki/Norbert_Wiener
http://en.wikipedia.org/wiki/Slow-scan_television

Slavko Kacunko - links to lecture/part1

http://en.wikipedia.org/wiki/Video_synthesizer
http://en.wikipedia.org/wiki/Nam_June_Paik
http://en.wikipedia.org/wiki/Dan_Sandin
http://en.wikipedia.org/wiki/Sandin_Image_Processor
http://www.teleculture.com/images/NJP-Einladung63big.jpg
http://stephan.barron.free.fr/art_video/images/paik_robot_K456.jpg
http://stephan.barron.free.fr/art_video/70_art_video.html
http://www.mediaartnet.org/works/hommage-a-cage/
http://www.9evenings.org/
http://www.mediaartnet.org/kuenstler/levine/biografie/
http://www.slavkokacunko.de/fileadmin/pdf/kacunko_web232007.pdf
http://dreher.netzliteratur.net/4_Medienkunst_Text.html
http://n3krozoft.com/_xxbcf67373.TMP/PKD/substance_m.html
http://www.fondation-langlois.org/html/e/page.php?NumPage=541
http://en.wikipedia.org/wiki/Bruce_Nauman
http://www.mediaartnet.org/works/live-taped-video-corridor/
http://en.wikipedia.org/wiki/Peter_Campus
http://www.mediaartnet.org/works/interface/
http://www.tate.org.uk/tateetc/issue9/images/symmetry_interface.jpg
http://uk.youtube.com/watch?v=IxGuvmcpSYc
http://www.moma.org/images/collection/FullSizes/Peter%20Campus%20F3.jpg
http://uk.youtube.com/watch?v=sJHnqOrII10
http://en.wikipedia.org/wiki/Paul_Garrin
http://pg.mediafilter.org/images/pg/BPnyi.jpg
http://en.wikipedia.org/wiki/David_Rokeby
http://homepage.mac.com/davidrokeby/vns.html
http://www.glizz.net/artikel/34/10-rokeby-verynervoussystem.gif
http://uk.youtube.com/watch?v=GALMmVZ49Pc

A Film Sound History Timeline on Wikipedia

http://en.wikipedia.org/wiki/Sound_film

Slavko Kacunko lecture this morning

we are in the Slavko Kacunko lecture this morning + will be posting links + notes from the lecture

Friday, October 26, 2007

ETC's Video History Project

http://www.experimentaltvcenter.org/history/preservation/preservation_toc.php3?id=1

by Sherry Miller Hocking and Mona Jimenez

This is an introduction to preserving video, that covers all aspects from history, management, handling of tapes, cataloguing, cleaning to copyright issues. A lot of useful links to institutions that specialize in the various aspects.

Digital Preservation Formats for Video

http://www.danceheritage.org/preservation/DigitalVideoPreservation1.pdf

short summary:
This is a case study about different formats and file wrappers for digital video preservation.
They recommend jpeg2000 (a lossless compression, scalable) as the codec and either MXF or AAF as wrappers.

Wednesday, October 17, 2007

book: Reflections on Creativity

Reflections on Creativity: Exploring the Role of Theory in Creative Practices
Duncan of Jordanstone College, 2007, ISBN 1 899 837 566

http://imaging.dundee.ac.uk/reflections/

Monday, October 15, 2007

Media Art Glossaries

V2:
http://capturing.projects.v2.nl/glossary.html

Electronic Arts Intermix:
http://www.eai.org/resourceguide/glossary.html

Association of Cinema & Video Laboratories:
http://www.acvl.org/acvl_manual/video_terms.html

Video History Project: Preservation Terms
http://www.experimentaltvcenter.org/history/preservation/preservation_level1.php3?id=1&id2=3&id3=17

Video History Project: Video Terms
http://www.experimentaltvcenter.org/history/preservation/preservation_level1.php3?id=1&id2=4&id3=17

national film and sound archive:
http://www.nfsa.afc.gov.au/preservation/audiovisual_terms/

Memoriav (page 26ff):
http://de.memoriav.ch/dokument/Empfehlungen/empfehlungen_video_de.pdf

rhizome vocabulary (rhizome terms and atrist terms):
http://rhizome.org/art/rhizome_vocabulary.php

The Getty Art and Architecture Thesaurus:
http://www.getty.edu/vow/AATHierarchy?find=&logic=AND&note=&english=N&subjectid=300000000


TAAC:
http://palimpsest.stanford.edu/byauth/lynn/glossary/structur.html

universal preservation format glossary:
http://info.wgbh.org/upf/glossary.html


The American Institute for Conservation of Historic and Artistic Works (AIC):
definitioins of preservation terminology
http://aic.stanford.edu/geninfo/defin.html

A Glossary of Archival and Records Terminology:
http://www.archivists.org/glossary/list.asp

GLOBE - GLOssar zur BEstandserhaltung:
http://www.bestandserhaltungsglossar.de/globe.html

Magic and Technology

This is a good overview on the history of magic and technology, about time when they were indistinguishable or when the borders were still blurry.

http://www.sil.si.edu/silpublications/dibner-library-lectures/2002-Grafton/Grafton_2002.pdf

Pictorial History of Media Technology

http://www.cedmagic.com/history/index.html

The Dead Media Manifesto, Bruce Sterling

"The new media environment is aswarm with lumbering toothy digital mammals. It's all lynxes here, and gophers there, plus big fat venomous webcrawlers, appearing in Pleistocene profusion."

The Analytical Language of John Wilkins, Jorge Luis Bourges

Acording to a certain Chinese Enzyclopedia animals are divided into:

"(a) belonging to the emperor, (b) embalmed, (c) tame, (d) sucking pigs, (e) sirens, (f) fabulous, (g) stray dogs, (h) included in the present classification, (i) frenzied, (j) innumerable, (k) drawn with a very fine camelhair brush, (l) et cetera, (m) having just broken the water pitcher, (n) that from a long way off look like flies."

IX on technorati

http://technorati.com/videos/tag/IX%20h3x3n

Sunday, August 12, 2007

a Grethe Mitchell and Andy Clarke quote

"Mod art has sometimes been described, derogatively, as 'parasitical' as it relies on commercial videogames, but this description ignores both the practicalities and aesthetics of digital art in general. It, too, is reliant upon proprietary applications (such as Flash or Photoshop) and likewise has elements of appropriation (with or without manipulation) which although they have been around since Duchamp - if not earlier - have come into their own with digital technologies. Digital art presents inherent problems if judged by traditional aesthetic criteria (particularly those which emphasize 'originality', 'uniqueness' and 'the hand of the artist'). This does not mean, however, that digital art is invalid; instead, it means that the criteria of assessment need to be re-thought when applied to digital works (including videogame art).
So rather than regard mod art as 'parasitical', we feel it is more correct to describe it as a virus that produces mutations in its host. Mod artists have found ways to subvert and modify every aspect of the game. They have placed themselves in the game (as in Feng Mengbo's Q4U); they have turned games into abstract patterns (Jodi's Untitled Game series) or musical instruments (Julian Oliver's QTO); they have created virtual galleries (Fuchs and Eckermann's Virtual Knowledge Space) and recreated real galleries (Bernstrup and Torsson's Museum Meltdown series)."

from:

VIDEOGAME ART by Grethe Mitchell and Andy Clarke
http://www.transitiontradition.com/magazine_article.php?article_id=75

Saturday, August 11, 2007

an Anne-Marie Schleiner quote

"TM: As a game maker, artist, and teacher, how do think we can best prepare our students to engage fully with digital culture? How can universities best respond to the widespread popularity of computer games and to the increasing importance of online worlds? Put differently, how can we help our students to become better citizens in an information age?

AS:
I think we need to prepare students with both an interdisciplinary approach and a disciplinary approach. Gaming programs should integrate gender studies, film and television theory, computer science, sociology, digital art, and cultural studies into computer gaming curriculums, (and allow for different emphases.) We also need to discover what would be specific to a discipline of game design and gaming studies. Developing such an interdisciplinary and also disciplinary program would allow for a common language to be shared among programmers and artists, as well as informing gaming culture in general. There is much territory yet to be explored and we should prepare our students to better understand both the history and context of current genres as well as providing them with technical, visual, and conceptual toolsets for new areas of innovation."

from:

"Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture" by Tara McPherson 2003
http://www.electronicbookreview.com/thread/technocapitalism/haptic

Thursday, August 9, 2007

Archaeology_Glossary.uri

http://www.china.org.cn/english/features/Archaeology/98851.htm

field_data_forms.dfn

field data forms: printed forms used to record archaeological survey or excavation information. Special forms are frequently used to record artifact proveniences; features and burials; site locations and descriptions; and level-notes.

artifact.dfn

artifact: any manually portable product of human workmanship (see feature). In its broadest sense includes tools, weapons, ceremonial items, art objects, all industrial waste, and all floral and faunal remains modified by human activity.

replication.dfn

replication: the experimental reproduction or duplication of prehistoric artifacts in an attempt to better understand how they were made and used in the past.

off-site_data.dfn

off-site data: evidence from a range of -information, including scatters of artifacts and features such as plowmarks and field boundaries, that provides important evidence about human exploitation of the environment.

ostracum.dfn

ostracum: fragments (as of pottery) containing inscriptions. The singular is "ostraca."

Virtual Artifact

the "Virtual Artifact" entry on Wikipedia:

http://en.wikipedia.org/wiki/Virtual_artifact

thougths about our workinprograss

for media art histories blog


ideas:
- continued work, work in progress, school magazine that develops, "lehrbuch", not about completion
- but: structure will develop / emerge over time
- little fragments
- stuff we find on the way to something else, that are interesting, but usually just kept in the favourite links and are never looked at again
- person who collects puts tags on it
- tags also develop over time
- other collectors can make suggestions to change or add tags

content / field:

- find stuff (websites, texts, images, multimedia assets, comment or write about it and add image (elaborated linklist)
- timeline, slowly, step by step
-- timeline of people
-- timeline of tools
-- general timeline??? (trends in culture/art, technology/science, society, philosophy, political reasons?)
- bibliography (theory and fiction) + filmography
- text excerpts, video excerpts, audio
- how and which production tools and skills are useful for working in that field, WS
(- like jon already did: interviews)



instruments / methods:

- define methods of / for media art histories
-- collect and comment useful tools
-- skills (reading, analyzing, collecting,...)


other thoughts:
- preserving, storing, describing, visualizing
- what could be an archeological approach, what is there to "dig" for, how can it be found and excavated?, fragments that might be important later (collect and keep)
- compare with herbologists?????????
- write down authors and describe in short words what they write about (title of books, articles, words used in index,...)
--> that way pile up important vocabulary and find out all different approaches
--> metadata that are assigned while data emerges
--> like types of persons, types of events, ...
--> if a MAH project, can we start with oliver's thesaurus? does that make sense? or should we start and develop stat as we go on?
--> can we do the project analogous to wittgenstein's sprachspiele? simple, clear, rules develop, not everything fixed from beginning?
- categories or keywords and how their use and meaning change over time (modewörter, zeitgeist)
- newsletter as a kind of monthly issue of the blog??? (like magazine: has special categories, so also our research is more focussed)
-- interview artists, theoreticians, people in preservation business,...
-- die schönsten neuenalten funde
-- thrown away
-- portraits of people / projects,...
-- calendar
-- mini-glossary to cut out and start a "zettelbox"
-- a "how to" --> compare to make magazine
-- arch. / pres. techniques and projects and collections in other fields and their goals
-- research on category (could be the stuff we have to do for krems anyway)